ردیفحیطه مقالهعنوان مقالهنویسنده/ سال
1بازیDigital Games’ Development Model

Cardoso, Sousa & Barata/ 2017

2بازیSerious games as new educational tools: how effective are they? A meta‐analysis of recent studies

Girard, Ecalle & Magnan

3بازیLearning with games in a professional environment: A case study of a serious game about levee inspectionHarteveld & Bidarra/ 2017
4واقعیت افزودهDetermining the trends of using augmented reality in education between2006-2016Altinpulluk/ 2019
5واقعیت افزودهAdvantages & challenges associated with augmented reality for education: A systematic review of the literatureAkçayır & Akçayır/ 2016
6واقعیت افزودهAugmented reality technology for education

Alcañiz, Perez-Lopez, Contero & Ortega/ 2010

7واقعیت مجازیVirtual Reality & Education: Overview across Different DisciplinesSala/ 2016
8واقعیت مجازیVirtual & Augmented Reality: New Frontiers for Clinical Psychology

Ventura, Baños & Botella/ 2018

9آموزش الکترونیکیFoundations of educational theory for online learningAlly/ 2004
10آموزش الکترونیکیrethinking pedagogy for a digital age: Designing & delivering e-learningBeetham & Sharpe/ 2007
11آموزش الکترونیکیSurveying instructor & learner attitudes toward e-learning

Liaw, Huang & Chen