ردیف | حیطه مقاله | عنوان مقاله | نویسنده/ سال |
---|---|---|---|
1 | بازی | Digital Games’ Development Model | Cardoso, Sousa & Barata/ 2017 |
2 | بازی | Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies | Girard, Ecalle & Magnan |
3 | بازی | Learning with games in a professional environment: A case study of a serious game about levee inspection | Harteveld & Bidarra/ 2017 |
4 | واقعیت افزوده | Determining the trends of using augmented reality in education between2006-2016 | Altinpulluk/ 2019 |
5 | واقعیت افزوده | Advantages & challenges associated with augmented reality for education: A systematic review of the literature | Akçayır & Akçayır/ 2016 |
6 | واقعیت افزوده | Augmented reality technology for education | Alcañiz, Perez-Lopez, Contero & Ortega/ 2010 |
7 | واقعیت مجازی | Virtual Reality & Education: Overview across Different Disciplines | Sala/ 2016 |
8 | واقعیت مجازی | Virtual & Augmented Reality: New Frontiers for Clinical Psychology | Ventura, Baños & Botella/ 2018 |
9 | آموزش الکترونیکی | Foundations of educational theory for online learning | Ally/ 2004 |
10 | آموزش الکترونیکی | rethinking pedagogy for a digital age: Designing & delivering e-learning | Beetham & Sharpe/ 2007 |
11 | آموزش الکترونیکی | Surveying instructor & learner attitudes toward e-learning | Liaw, Huang & Chen |